Miniature golf rules used in Ace In The Hole Miniature Golf.
1. Whatever standard rules and conventions used for the spirit of the course design shall be obeyed with penalties assessed for violating such rules. (For example, whether a jump shot or undesigned shortcutting is considered violating the spirit of the course or not.)
2. Otherwise on regulation holes, you start anywhere on the tee off area and hit the ball with your club into the hole with the objective being to hit it with a few strokes as possible.
3. On the qualifying round one person putts from the tee off area, all the way towards the hole to either a cup in, or after his triple bogey shot fails, in which case he scores a quadruple bogey. The next person doesn't go until the previous person either cups in or gets an automatic quadruple bogey.
During the qualifying round you randomly determine who goes first on the first hole with cutthroat scissors paper rock. And reestablish honor with whoever scored lower in the more recent whole going first, where ties keep the honor in the same order among those people tied.
4. For the purposes of limiting the course and for determining certain factors in certain Big Kevorkian games, The Establishment will determine what the individual hole pars are. Also it's a lot easier Crossing out plus ones and minus ones versus adding 2 + 3 + 4 +....
5. You must make a stroke in one continuous motion as you touch the ball with the face of the club. If you touch the ball with a club face and it moves it counts as a stroke. If a continuous swing hits the ball twice the counts as two consecutive hits. If there was a deliberate pullback or slowdown followed by acceleration and then a second shot after touching the ball that counts as deliberately hitting a moving hole and has a penalty in addition to the two strokes counting organically.
6. You are allowed one club head length of relief from any wall or obstacle without penalty. An official must spot it, except during speed golf where a player may spot their own ball. It is always taken in the direction either perpendicular to the straight line or perpendicular to the curved tangent if along the curved surface.
7. During the qualifying round you may play either with or without the paper glasses provided by the establishment.
8. In an elimination game whoever putts first takes the driving putt first, then their opponent goes next, then you always take your shots in order, from furthest from the hole first to closest taking last.
9. Ricochets: you can have your ball’s path hit another ball without penalty, however the opponents gets to choose whether they want their ball to be in the old position or new.
10. Eclipses: the closer ball is a legal obstacle for the further ball to get around. No spotting off the course will take place, except if they are physically less than one club length apart from each other, in which case, relief is give along the colinear path of the balls.
11. Out of bounds. If the ball crosses a walled off boundary. It gets put back before where it crossed the boundary arieally and a one-stroke penalty is added. This is also true of internal walls if jumping the internal wall is against the spirit of the design of the course. If it goes out of bounds on an unwalled area it gets placed back on the course where it went out with no penalty other than the organic stroke taken. If that is the tee off area, you may retee.
12. Equipment: You must use the house balls. You cannot bring outside balls to be your official ball because large scale golf balls are designed to be driven and miniature golf balls are designed to not fly. If it is considered against the spirit of the course you may not use your own putter. But if it is not against the spirit, you may bring your own putter. However keep in mind whatever putter you bring you must use throughout the entire tournament. Note that the house putters are ambidextrous. If your own putter is not ambidextrous and you suddenly need to pull off an opposite handed shot, you have to figure out how to hit on your own. It is illegal to do a billiard style shot or a croquet shot, unless the terrain of a hole says it's not against the spirit to do such.
13. Determining away: if determining who's closer requires a measurement first will ask the contestants who they think is closer simultaneously scissors paper rock style if they agree then person who they agree is further will go next otherwise if they disagree or hesitant then a measurement will happen to the nearest millimeter if necessary. If tied to the nearest millimeter a buzz in trivia question will determine who gets to determine who is away.
14. Every tournament player has two replay flags they personally possess where they could challenge any aspect of any call. This game uses a two judge system with a third replay judge who is isolated and shown the video of the individual decision in question without context of the individual game situation in that section. If the two judges disagree on the call before looking at the video, it automatically goes into replay without penalty of losing the challenge flag. The video is looked at by all three judges with each individual question being a two to one vote after evaluating the video evidence. Two questions are asked.
One, is a play correct as called. If not, the Challenger retains his flag. If it is correct as called, then they have determine if a reasonable person would have reasonable doubt of the call without the video evidence. If so, then the challenge flag is not ripped up. If a person challenged and is considered a time wasting challenge the flag gets ripped up.
The penalty is during the rest of the game where that flag gets ripped up, that person can no longer initiate a challenge. If that person survives the next round they could use their second flag but if that flag gets ripped up then they cannot challenge for the rest of the tournament. For the purposes of a matchup in this rule, the two matchups in the finals are considered two separate matchups and the tiebreaker Kevorkian, if any, is considered a third matchup, and a best of 3 Keverkians is considered a single match
15. Inability to continue: if a player who earned a spot is unable to continue, due to any of the following:
If an ejection occurs mid hole, and the opponent was victimized directly, the player not ejected will win the hole and if is not the third hole win, a wild card will be chosen in a “closest to the pin contest” among the losers of that round to finish the hole. If not directly victimized, the hole will be replayed with a substitute, unless the remaining person can guarantee a hole win or matchup win with a tie without relying on further hypothetical putts by the ejected person.